Experiential technology studio — since 2003

Tech you can feel.

We invent and build VR, AR, 4D simulators and interactive installations that turn booths, launches and live events into the thing everyone is still talking about after the show.

See the work ↓

Clients we've built for

Global brands · 5 continents

Universal Pictures CBS Coca-Cola Volkswagen Castrol Novartis
PUMA Energy Chevrolet Nokia PAHO LEO Pharma AdeS
23yrsBuilding experiential technology since 2003
4,500+Projects delivered by our in-house team
5Continents with Interatica experiences on the floor
2hrsNon-stop queue at our Super Bowl LIII skydive — for 10 days

Selected work

Built for the
main stage

Every experience is designed from zero for its brand, its audience and its floor. We never copy & paste an idea — and we engineer every pixel and every actuator ourselves.

Fans suspended in skydive harnesses wearing VR headsets 01 / 04 Watch film · 2:51
CBS · Super Bowl LIII Experience, Atlanta

Skydive into the Super Bowl

Strapped into a harness and lifted off the ground, fans jumped from a plane over downtown Atlanta, felt the wind on their face and dove through the Mercedes-Benz Stadium roof to deliver the game ball.

  • 4D
  • Virtual reality
  • Motion rig
  • Full CGI city
Read the case →
A young visitor in VR on a motion chair 02 / 04 Watch film · 1:01
Universal Pictures

Jurassic World Dominion Experience

A full attraction circuit: synchronized motion chairs flying a VR helicopter over Malta, a gesture-controlled runner to save Beta from Biosyn's traps, and a prize wheel finale.

  • VR motion chairs
  • Leap Motion
  • Game design
  • Prizing
Read the case →
Two participants in VR headsets wearing the pneumatic vest 03 / 04
Healthcare awareness campaign

Feel a heart failure

A first-person 360° film plus a custom pneumatic vest that squeezes the chest and heats up — medically and electrically certified, ten stations, used for a full year by thousands of participants, many of them physicians.

  • Empathic VR
  • Haptic hardware
  • 360° film
  • Medical certification
Read the case →
A row of red Coca-Cola bicycles 04 / 04 Watch film · 1:22
Coca-Cola

Motion is Happiness

Real bicycles wired into a multiplayer racing game: pedal power becomes on-screen speed, and the crowd becomes the cheering section.

  • Sensor hardware
  • Multiplayer game
  • Live leaderboard

Press play.

Two decades of activations, simulators and installations — filmed on the floor, in front of real audiences.

Capabilities

Every reality.
Every sense.

Software, content and custom-fabricated hardware under one roof — so the idea on the whiteboard is the experience on the show floor.

01

Extended reality

Virtual, augmented and mixed reality experiences — from multi-seat VR rides to AR walls and tabletop holograms.

VR · AR · MR · 360° film
02

4D & motion simulators

Harness rigs, motion chairs, wind, heat and vibration choreographed frame-by-frame with the content.

Motion platforms · Wind · Haptics
03

Empathic experiences

Make people live what is otherwise impossible — in their own body. Built with medical and safety experts.

Wearables · Pneumatics · Biofeedback
04

Gesture & sensor interactives

Hands, bodies, brainwaves and custom controllers as input. If it can be sensed, we can make it play.

Leap Motion · Computer vision · EEG
05

Branded games

Multiplayer races, quiz shows and arcade games that land a key message while the crowd keeps score.

Unity · Unreal · Leaderboards
06

Interactive walls & panels

Touch walls, AR murals and kiosks that explain complex products and science in seconds.

Touch · AR · Real-time data

How we work

Idea to
show floor

One in-house team from first sketch to last attendee. We never outsource: the people who pitch the idea are the people who write the code and the people on-site when the doors open.

01 — Concept

Ideate

We brainstorm with you and your agency at every stage, turning a brief and a key message into a concept people will queue for.

02 — Develop

Build

Real-time 3D, games, VR and AR apps and interactive software, written by our own developers and 3D artists. No templates, no subcontractors.

03 — Deploy

Install

We install, calibrate and test what we build, and train your staff to run it. The booth and the A/V equipment come from your booth builder and A/V provider; we work alongside them.

04 — Operate

Support

On-call or on-site anywhere in the world, so the experience runs flawlessly from the first guest to the last.

Everything we make is unique. We don't copy & paste ideas — your strategy deserves its own experience.

Behind the scenes

Makers,
not resellers

We don't outsource. Our own developers, 3D artists and engineers design, build and test every experience in-house, and bring in cardiologists, electrical engineers or stunt professionals when the project calls for it.

Fitting a participant into the skydive harness
Rig check — Super Bowl LIII
Long queue of visitors at the Super Bowl Experience
The 2-hour queue
Life-size raptor at the Jurassic World Dominion Experience
Jurassic World Dominion
Red bikes mounted on custom steel rigs in the Interatica workshop
In the workshop — Coca-Cola bike rigs
Visitor using an interactive spray can at a trade show wall
Interactive spray — trade show
Presenting the heart failure vest to an audience
Clinical briefing — Heart Failure Simulator

Start a project

Got a show
coming up?

Tell us about the event, the audience and the message. We'll come back with ideas — not a template.